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Bouncing out of Puerto Vallarta earlier today
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Bouncing out of Puerto Vallarta earlier today

  • 1 week ago
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Design is too important to be left just for designers, it needs to spread across the organization.
Tim Brown (via vinaychavan)

(via thinkinghybrid)

Source: vinaychavan

  • 1 month ago > vinaychavan
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Just wrapped up a storyboarding workshop in Houston with 12 amazing teams at SURGE Accelerator.. Those kids are up to incredible things. Blog post and pics to follow. Time to sleep on a bus.
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Just wrapped up a storyboarding workshop in Houston with 12 amazing teams at SURGE Accelerator.. Those kids are up to incredible things. Blog post and pics to follow. Time to sleep on a bus.

  • 1 month ago
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colchrishadfield:

Crazed patchwork of farms in Central Asia, a monochromatic 3D hallucination in the snow.
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colchrishadfield:

Crazed patchwork of farms in Central Asia, a monochromatic 3D hallucination in the snow.

  • 2 months ago > colchrishadfield
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'\x3ciframe width=\x22500\x22 height=\x22281\x22 src=\x22http://www.youtube.com/embed/u6XAPnuFjJc?wmode=transparent\x26autohide=1\x26egm=0\x26hd=1\x26iv_load_policy=3\x26modestbranding=1\x26rel=0\x26showinfo=0\x26showsearch=0\x22 frameborder=\x220\x22 allowfullscreen\x3e\x3c/iframe\x3e'

jillyoe:

Is it money that motivates us?? Not really.
A showcase of studies of how monetary rewards motivate (and don’t). 

3 Factors leading to better performance & personal satisfaction…

1. Autonomy-desire to be self directed (find PLAY & FUN in work)
2. Mastery-urge to get better at stuff (find challenge, a way to find mastery & contribution—because it’s FUN & ENGAGING)
3. Purpose-brings talent & makes coming to work better “when the profit motive gets unmoored from the purpose motive, bad things happen”

(These three factors following paying one enough to take the issue of money off the table so they can think about work)

  • 2 months ago > jillyoe
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Quick and Dirty: Hi-fi Learning Loops with Low-fi Prototypes | Volta Collaborative

Paper Prototype

  • 2 months ago
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Our experience shows that consumers can tell you they want bigger buttons, fewer features, or a better price. But these are relatively superficial needs. As we probe deeper, we find that consumers have a hard time articulating, or even envisioning, the kinds of products they won’t be able to do without over the next few years.

Robert Logan – Head of UI design, Thomson Consumer Electronics makes an argument for “experience research” in The Design Experience: The Role of Design and Designers in the Twenty-First Century

(via jeanphony)
  • 2 months ago > jeanphony
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colchrishadfield:

The full moon rises over the only planet we have ever called home.

Beautiful.
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colchrishadfield:

The full moon rises over the only planet we have ever called home.

Beautiful.

  • 3 months ago > colchrishadfield
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Service design is about arranging things so that people who need things are connected to other people and equipment that get things done - on an as- and when-needed basis.
John Thackara (via compassion-scad)
  • 3 months ago > compassion-scad
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'\x3ciframe width=\x22500\x22 height=\x22375\x22 src=\x22http://www.youtube.com/embed/jaJXbP64zj8?wmode=transparent\x26autohide=1\x26egm=0\x26hd=1\x26iv_load_policy=3\x26modestbranding=1\x26rel=0\x26showinfo=0\x26showsearch=0\x22 frameborder=\x220\x22 allowfullscreen\x3e\x3c/iframe\x3e'

jeanphony:

101 Design Methods

I just have to plug this book from my former professor, Vijay Kumar. He has a unique ability to put design methods (101 to be exact) into context and make them accessible for designers and non-designers alike. Buy the book!  You won’t regret it.

    • #Design
    • #Design Strategy
    • #Design Thinking
    • #Collaboration
    • #Creativity
    • #Organizational Change
    • #creative economy
    • #creative class
  • 3 months ago > jeanphony
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